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Material Blurring
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Produce higher material quality for more photorealistic renders. An example of material blurring is when you look at a table top, reflections are not sharp, but have a softness or ‘fuzziness’ to them. Blurred materials will have this fuzziness. Certain finishes in v2 will respond to the material quality setting, low, medium, high. Increasing the material quality, can increase render time, but will give an overall nicer effect.
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